According to the report of the Parliament Research Center, none of these laws have been able to be effective in receiving taxes from foreign games.
According to Iran digital economy annotation and the proposal of the budget bill 2024 by the parliament, the Ministry of Culture and Islamic Guidance, in cooperation with several other ministries, is required to collect taxes from the suppliers of all kinds of foreign games. This issue was also present in the budget bills of the past years.
But the issue is that out of the total of 4 rulings in the notes of the budget law of the year 2023 of the whole country, which are specifically related to the field of media, mass communication, computer games and virtual space, either the approved credits have not been realized or clear information and data about the realization of these goals Not available. This means that the revenues collected by the National Computer Games Foundation from gaming fees have not yet been reported.
The Parliament Research Center emphasized that Iran is weak in the field of native games, and suggested that the importers of games that can be installed on computers, mobile phones and game consoles should be identified and their names should be provided to the country’s tax affairs organization.
Take 10% of the sales price, up to 10 thousand billion Rials, and deposit it into the general revenue account of the country’s treasury. Of course, this talk is raised while a significant share of the foreign games market in Iran is either smuggling or buyers buy games online.
No performance report available
The Parliament Research Center has published a series of proposals for the 2024 budget bill, one of which is related to the issues of the Ministry of Guidance. In this regard, according to the proposal of the Parliament Research Center, to increase the budget, it is possible to increase the budget by collecting duties and taxes in the area of local game productions.
The Parliament Research Center believes that there has not been a very positive evaluation of the rulings contained in the notes of the Budget Law 2023 of the whole country, because either the four rulings in the notes have not been fulfilled, or there is no specific information about their fulfillment.
According to the report published by the Parliament Research Center entitled “Evaluation of the performance of the Budget Law 1402 in the field of media and virtual space”, none of these laws have been able to be effective in collecting taxes from foreign games, and no credit from the source mentioned in this paragraph has been given. Islamic Revolution Digital Production and Publishing Center (Menta) has not been allocated.
In this report published under the title “Evaluation of the Performance of Budget Law 1402 in the Media and Virtual Space”, in paragraph “Y” of Note 6 regarding the topic of supporting the development of locally produced games and the development of media literacy, the following is stated:
“No allocation Under this clause, the Ministry of Culture and Islamic Guidance (National Foundation of Computer Games), the Digital Production and Publishing Center of the Islamic Revolution (Metna) and the Broadcasting Organization have not done so. One of the challenges of realizing this clause is that the executive bodies mentioned in this clause are not aware of the income collected by the Tax Administration.
In a report titled “Examination of Article 14 of the Bill to Add Certain Articles to the Law on the Regulation of Part of the Financial Regulations of the Government”, the Parliament Research Center has listed the reasons for the failure to implement this clause.
The lack of any financial information from suppliers of foreign games that can be installed on mobile computers and … In the National Foundation of Computer Games, the change of game carriers from hard tools to game supply websites, various financial exchanges and the existence of cryptocurrencies as a new form of exchange are among the reasons for the failure of this plan.
According to the latest report of the Digital Games Research Center (DIRK) and the National Foundation of Computer Games, last year gamers spent 456 billion Tomans to buy software (games), of which 14 billion Tomans were native computer games (games developed or locally made by domestic companies. (which includes a figure less than 4%).
This statistic shows that despite the government taking a percentage of the income of foreign suppliers (the details of which are not known), the market is still not in the hands of Iran in the field of computer games.
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